Join us for a book launch and panel debate regarding Jesper Juul's new book, "A Casual Revolution: Reinventing Video Games and Their Players", which will be held at the NYU Game Center later this month.
It seems like only yesterday that video games were considered the province of males between 12 and 35. Yet with the launch of the Nintendo Wii, with the proliferation of casual games in browsers, with music games and cell phone games, video games seem to have broken out of their cultural niche.
In this evening of debate, Jesper Juul (New York University Game Center) will introduce his new book, followed by a panel discussion on the rise of casual games and the future of video games. The panel consisting of Mia Consalvo (MIT, author of Cheating), Nick Fortugno (Playmatics, formerly Gamelab) and Wade Tinney (Large Animal) will discuss topics such as:
-What are casual games, and where did they come from?
-Are casual games saving video games from cultural ghettoization, or are they preventing video games from dealing with serious themes?
-Are traditional gamers right to feel threatened by casual games?
-Do game developers have an obligation to make games for everybody?
-How should game studies deal with new game forms and different types of players?
Most importantly however, refreshments will be served. Please RSVP at: gamecenter@nyu.edu
What:
The Casual Revolution and the Future of Video Games
When:
Thursday, December 17th 2009
6:00pm
Where:
NYU Game Center
721 Broadway
Room 006
New York, NY 10003

from my own meandering experience, casual games seem to be E-Z mode with quick rewards while serious games seem to require harder gameplay and more time invested; though i'm curious as to which games on the market today would be considered "culturally ghettoized". does that mean the themes are low brow? or that the mechanics of the games themselves are too generic?
"Most importantly however, refreshments will be served"
this made me chuckle ;p
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