Joseph DiFrancisco
Brooklyn
The Art Institute of Pittsburgh OD
Game Art & Design Student
1
0
2 in / 2 out
Summary
Game Designer, Artist, and QA Tester with experience in all areas of game development. Years of game play experience, especially in MMOG's (including Ultima Online, Final Fantasy XI, Guild Wars, Star Wars Galaxies, Dragonica Online, Pangya, Maple Story, and World of Warcraft). Currently looking for game development internship opportunities in the NYC area.
Experience
Education:
2006 - 2010 The Art Insitute of Pittsburgh Online Division
Bachelor of Science - Game Art & Design
Beta Tester:
Ultima Online: Third Dawn, Star Wars Galaxies, Pangya: Season 3, and Dragonica Online.
Personal Experience:
Game Design - MMORPG Mining Simulation
Duration: 11/2009 - Present
Engine: Proprietary engine created with AS3
Tasks: Created a Flash AS3 mining simulation/prototype from scratch. Created concept art and design proposals, hand painted all art assets, wrote script and built game engine, recorded all sound effects, testing and implementation of new design ideas.
http://www.box.net/shared/j4pjq2ijto
Academic Team Experience:
Game Production Team - Production Lead, Level Designer
Duration: 11 weeks
Engine: UT3
Tasks: Created master schedule, technical specification, and other design documents, oversaw 8 team members during the development process and assigned tasks, worked with design lead to create fun and innovative game play ideas, critiqued art assets, communicated frequently with each team member in order to keep everyone up to date. Created Level BSP according to concept layout, added all textures and static meshes, built multiple paths and levels using BSP materials and design skills.
Flash Team project – Production Lead, Tech, Lead Level Designer
Duration: 5.5 weeks
Engine: Flash
Tasks: Created game system concept with innovative gameplay ideas, oversaw 2 team members and assigned tasks, wrote all code in AS2 from scratch, implemented gameplay ideas, tested game over several weeks, streamlined art assets, implemented all assets and Flash layers. Created concepts for level designs, designed and implemented the completed level.
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