The NYU Game Center is putting on an exhibition of four games and they're challenging the public to visit, play and enjoy. Take some time to come out and enjoy this new social experiment.
Running from May 7, 2010 through June 30, 2010 the NYU Game Center is holding an exhibition that includes four independent games. This experiment is focused on a shared social gamplay environment.“One of the goals of the NYU Game Center is to support the New York game scene and to encourage experimental and innovative work by local independent game designers,” said Frank Lantz, interim chair.
This experiment will be ongoing in an effort to raise awareness on social games, commissioning small games over a period of time. Lantz and his team believe that, while this is a new experiment, games can and will thrive outside the commercial development context. The four games that will be included in the exhibition are:
Raging Hadron (Mark Essen): A two-player competitive game that combines swashbuckling swordplay and 8-bit psychedelia.
Deep Sea (Robin Arnott): An audio-only game about the terrors of deep sea diving.
Recurse (Matt Parker): A manic game of twisting bodies, quick reactions and iteration.
16 Tons (Eric Zimmerman & Team & Nathalie Pozzi): A four-player game of strategy and negotiation.
About the developers:
Robin Arnott, NYU film alumnus, works independently in Austin, TX as a sound designer, and chairs the IGDA Audio Development and Implementation SIG. He is best known for his work on the popular Source mod, Curse and the Make Something Unreal Contest finalist, Steam Racers. With the IGDA, he is facilitating improved dialogue between developers and audio providers.
Mark Essen, game artist, recently received a BA from Bard College. His games have been shown at music venues and art festivals around the world and are known for their odd control schemes, masochistic difficulty, and nonsensical humor. He is currently in production on an independent title about a flying stick that changes color.
Matt Parker, a game designer and new media artist, is a resident researcher at NYU’s Interactive Telecommunication Program. His work has been displayed at the SIGGRAPH Asia, the New York Hall of Science, and Sony Wonder Technology Lab. He and his team created the game Lucid, which was a finalist in Android’s Developer Challenge 2 and was featured in T-Mobile’s Top Picks channel.
Nathalie Pozzi is an architect whose projects cross the boundaries of art installation, architecture, and landscape. Trained in Venice, Stockholm and Helsinki, Pozzi explores the classical design of space and light and the elegant use of materials, while also incorporating social and ethnographic elements into her work. Her projects expand the possibilities of architecture from building beautiful structures into a global and cultural act.
Eric Zimmerman, a game designer, entrepreneur, author, and academic, has been working in the game industry for more than 16 years. He was the co-founder and chief design officer of the game development company Gamelab. His game design work also includes the critically acclaimed SiSSYFiGHT 2000 as well as the PC games Gearheads and The Robot Club. He is the co-author with Katie Salen of Rules of Play: Game Design Fundamentals.
What:
NYU Game Center Presents: No Quarter - An Exhibition of Games
When:
May 7, 2010 through June 30, 2010
Where:
721 Broadway
9th Floor
New York, NY
Hope to see you there!
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