The Independent Gaming Source (TIGSource), the go-to indie game development news website, recently hosted a two part competition, in which artists, musicians, and coders worked separately to create games together.
The first part was a month-long art and music competition, where entrants submitted as many cool art and music assets as possible. In the second part, design monkeys and code wizards had one month to make games using only the assets created for part 1. This competition was about interpreting game artwork (both 2d and 3d) and music and finding interesting uses for them. It was also about sharing – all the art and music has been made freely available to the public for non-commercial usage.
After the dust had settled and the voting was complete, NYC local indie developer Ivan Safrin's slick 2D/3D roguelike game 'Bitworld' emerged on top as the winner of Part Two of the competition. The game was built with his own unreleased Lua-driven 3D game development framework called Substance. Ivan is an active participant in the indie game dev community at large, providing an automated documentation system that was utilized by Flixel, and photography services at TIGJam events.
Continue to read the full story after the jump:
http://tigsource.com/articles/2010/02/07/assemblee-competition-results
The following thread on the TIGSource forums contains download links and provides insight into the development process:
http://forums.tigsource.com/index.php?topic=9701.0
Here is the original TIGSource Assemblee Competition forum thread, for those interested in holding their own competition such as this one, locally in the NYC area:
http://forums.tigsource.com/index.php?topic=8751.0
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