Greg Trefry, local game designer and co-founder of New York based developer Gigantic Mechanic has authored a book on casual game design which hits store shelves this month.
The book, titled "Casual Game Design: Designing Play for the Gamer in All of Us" discusses various mechanics found in casual games and offers professional insight and analysis into why these games remain so compelling.
From the text’s product description:
"From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick, but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers."
As you probably know, casual game creation makes up a large portion of the game development landscape here in NYC. Support a local developer and purchase a copy to use as a resource at your studio.
Link to Amazon listing: Casual Game Design: Designing Play for the Gamer in All of us
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