Local game developer Roger Pedersen has recently completed the second edition of his book, Game Design Foundations. The book covers everything from the documentation and pitch phase to the principles behind game mechanics, game balancing, and game tiers.

 

Clocking in at around 600 pages, this edition is comprised of 70% new material. Each chapter also has exercises that promise to help readers hone in on their newly learned design skills. Additional features are listed below:

 

• Completely revised content includes more documents, update information and five new chapters.
• A look at game innovation and game outlets to release your game design concept is examined.
• An in-depth description of the development team and real industry salaries are provided.
• Over 1,200 free game ideas are given to start your vision right away.

 

To order a copy just visit: http://www.jbpub.com/Catalog/9781598220346/Overview/

 

06/03/2009 by NYC_GI

GDF 2 Ed is ready to ship, buy and read
Roger E. Pedersen has been designing, producing, and programming games since the early 1980s for companies such as CBS Software, Gametek, Hi-Tech Expressions, Villa Crespo Software, Acclaim Entertainment, Phantom EFX, Walker Boy Studio, 3D Open Motion, Hypnotics, Merit Industries, Slingo, GameTrust, Digital Embryo, Cellfun. His cumulative title sales have surpassed 10 million copies on over 50 titles for multiple platforms including the personal computer, video consoles, location-based, Internet, arcade, and hand-held. He is also the author of award-winning articles for Gamasutra.com, GameDev.net, and Gignews.com. Mr. Pedersen is an adjunct professor at NYU, Bloomfield College and Thinnox teaching game design, a senior faculty member at Gameversity teaching Game Design and his articles are mandatory reading for several University's master programs.

Mr. Pedersen graduated in Technical Management/ Game & Simulation Programming from DeVry University and is currently in the Videogame Production Masters’ program at Univ ersity of Advancing Technology.
He is a member of several IGDA chapters and a keynote speaker at VGXpo, Xtreme Gaming Conference, Texas Independent Game Conference and NJ Filmmakers’ Conference.

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. The designers understanding of the entire development team and the outlets for even the smallest development team to create fun content is highlighted. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and knowledge in the game industry.

-Completely revised content includes more documents, update information and five new chapters.
-Every chapter in Game Design Foundations, Second Edition has relevant exercises, assignments and Internet readings to provide the reader to practice and skills needed to be a game designer.
-A look at game innovation and game outlets to release your game design concept is examined.
-An in-depth description of the development team and real industry salaries are provided.
-Over 1,200 free game ideas are given to start your vision right away.

To order: http://www.jbpub.com/Catalog/9781598220346/Overview/

Using smaller fonts and photos has the book over 400 pages

06/05/2009 by GameProducer58 :: 1 year ago

http://gamecareerguide.com/features/812/game_design_foundations_game_.php

Also check out www.PSISoftwareInc.Com

I'm looking for DS publishers for the"Alice in Plante Wonderland(TM)" game descvribed in this book.

02/16/2010 by GameProducer58 :: 5 months ago