Local developer Sande Chen recently contributed to the IGDA Writer's SIG penned “Writing for Video Game Genres: From FPS to RPG.”  This book delivers practical advice from seasoned veterans on the special challenges of writing for different game genres.

 

Don't let the amateur art on the cover fool you... for starters this is a book about writing, not drawing so you should cut them some slack. Additionally, plenty of developers have already praised the book as a great resource for young writing hopefuls. Below are a few choice quotes:

 

"A must-have for the bookshelf of any game writer, no matter what genre they're working in. It was equally fascinating and useful for me to read the chapters about genres I'm experienced in and the chapters about genres I've never worked in." --Steve Meretzky, VP of Game Design, You Plus

 

"The Writer's SIG has assembled an impressive group of experts who deliver spot-on advice for tackling gaming's many genres. I wish I had read this 20 years ago." --Bob Bates, Veteran game designer, writer

 

To learn more, be sure to check out the book's Amazon listing: "Writing for Video Game Genres: From FPS to RPG"

 

 

UPDATE: 25% off discount if you decide to purchase the book before April 30th 2009.

 

Just head on over to AK Peters site: http://www.akpeters.com/product.asp?ProdCode=4179 and use the following code when you're ready to make your purchase: AWARE

 

 

04/26/2009 by NYC_GI

I picked up this book at GDC. A great read for any designer or writer. It does a great job of explaining the main differences of writing for the different genres.

04/26/2009 by ndimucci :: 3 years ago