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		<title>Job Offers on nycgameindustry.com</title>
		<link>http://www.nycgameindustry.com/jobs/</link>
		

		
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			<title>Flash RIA/Game Developer</title>
			<link>http://www.nycgameindustry.com/jobs/show/915</link>
			<description>&lt;p&gt;About us:&lt;br \/&gt;We are Internet Assets, Inc., a Midtown, NYC software development company that manages numerous websites, including bored.com. We are currently developing in-house content for bored.com, in addition to other sites.&lt;br \/&gt;&lt;br \/&gt;The Position:&lt;br \/&gt;We seek an ActionScript 3 expert, who will handle numerous RIA projects, as well as being an addition to our game development team for flash game development.&lt;br \/&gt;This is a full-time on-site position.&lt;br \/&gt;&lt;br \/&gt;Required Qualifications:&lt;br \/&gt;Expert knowledge of ActionScript 3&lt;br \/&gt;Object-Oriented Programmer&lt;br \/&gt;Bachelor's degree in Computer Science or related field&lt;br \/&gt;&lt;br \/&gt;Pluses:&lt;br \/&gt;Flex component usage&lt;br \/&gt;SQL&lt;br \/&gt;SSAS&lt;br \/&gt;Wowza programmer&lt;br \/&gt;Red5 (or RedBox) programmer&lt;br \/&gt;Experience with Streaming Audio/Video in AS3&lt;br \/&gt;AS2&lt;br \/&gt;Technical Writing ability&lt;br \/&gt;&lt;br \/&gt;Please submit an e-mail with your cover letter and resume attached as separate documents to &lt;a href=&quot;mailto:hr@inassets.com&quot;&gt;hr@inassets.com&lt;/a&gt; with FLASH RIA/GAME DEVELOPER in the subject-line. &lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Flash RIA/Game Developer</description>
			<pubDate>Thu, 17 Jun 2010 09:34:04 -0600</pubDate>
			<author>inassets_hr</author>
			<guid>http://www.nycgameindustry.com/jobs/show/915</guid>
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			<title>Game Development Intern</title>
			<link>http://www.nycgameindustry.com/jobs/show/913</link>
			<description>&lt;p&gt;Cutting Edge Serious Games company seeking an intern to work directly with our production + development team.&lt;br \/&gt;&lt;br \/&gt;Tasks include beta-testing, video editing, flash animation, 2D art, 3D art... and more!&lt;br \/&gt;&lt;br \/&gt;Working knowledge of Dreamweaver, Flash, 3DS Max, Illustrator, Premier... and the English Language.  &lt;br \/&gt;&lt;br \/&gt;Ideally you are a student in the New York Area who has the ability to work with us onsite throughout the next 3 months (at least).  You will gain valuable experience working in a Pro Shop and a sense that you are &quot;on the team&quot;.  &lt;br \/&gt;&lt;br \/&gt;Prior experience not a requirement - we will train you.  Self-starters, quick-learners, friendly foodies -- all desirable!&lt;br \/&gt;&lt;br \/&gt;This is a non-paid position.  A stipend will cover your travel and other expenses.&lt;br \/&gt;&lt;br \/&gt;Send resume to &lt;a href=&quot;mailto:Andy@BrandGames.com&quot;&gt;Andy@BrandGames.com&lt;/a&gt;&lt;br \/&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Game Development Intern</description>
			<pubDate>Thu, 27 May 2010 12:38:39 -0600</pubDate>
			<author>brandgames</author>
			<guid>http://www.nycgameindustry.com/jobs/show/913</guid>
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			<title>Design Intern</title>
			<link>http://www.nycgameindustry.com/jobs/show/912</link>
			<description>&lt;p&gt;About us:  &lt;br \/&gt;&lt;br \/&gt;FreshPlanet is a young social casual game company based in Manhattan.  We are building fun and smart online games (mostly facebook games) The company is venture-backed and led by a team of internet and game veterans.  &lt;br \/&gt;&lt;br \/&gt;What you will be doing: &lt;br \/&gt;&lt;br \/&gt;- making art assets for our games  from concept to completion (*flash character animation, event animation, banners, icons, props and background art) &lt;br \/&gt;&lt;br \/&gt;- update websites for our games &lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;What you need: &lt;br \/&gt;&lt;br \/&gt;- Flash animation skills &lt;br \/&gt;(if you have good art skills and are eager to learn flash animation while keeping the schedule of your work duty, you may be good) &lt;br \/&gt;&lt;br \/&gt;-  Illustration skills (good, versatile, and adaptable drawing/coloring skill ) &lt;br \/&gt;&lt;br \/&gt;- Responsible, active, willing to learn and improve, positive &amp;amp; fun personality &lt;br \/&gt;&lt;br \/&gt;- ActionScript 2 and 3 advanced knowledge is plus &lt;br \/&gt;&lt;br \/&gt;- Knowledge of HTML and CSS a plus &lt;br \/&gt;&lt;br \/&gt;- Must be able to work with the creative team &lt;br \/&gt;&lt;br \/&gt;- Delightful personality and love for games&lt;br \/&gt;&lt;br \/&gt;- BFA minimun or significant work experience&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;So you think you are the best for this opportunity?  &lt;br \/&gt;&lt;br \/&gt;2 positions available.  &lt;br \/&gt;&lt;br \/&gt;Send your CV, Portfolio link and example of 1 or 2 designs you are the most proud of to &lt;a href=&quot;mailto:hello@freshplanet.com&quot;&gt;hello@freshplanet.com&lt;/a&gt; citing reference: Design Intern in the subject of your email.  &lt;br \/&gt;&lt;br \/&gt;This position is located in our offices in Manhattan and must be filled immediately. No phone calls please. (We regret that only short listed candidates will be notified.) &lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Design Intern</description>
			<pubDate>Tue, 25 May 2010 12:46:43 -0600</pubDate>
			<author>Carolina</author>
			<guid>http://www.nycgameindustry.com/jobs/show/912</guid>
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			<title>Developer Partnership Management</title>
			<link>http://www.nycgameindustry.com/jobs/show/911</link>
			<description>&lt;p&gt;A Developer Partner Manager (DPM) is an organized, creative, and ambitious person who works with game developers to create an industry leading portfolio of casual game software across multiple platforms. This position needs to show initiative and the ability to work unsupervised, while also collaborating as a team with the rest of Publishing. &lt;br \/&gt; &lt;br \/&gt;Responsibilities:&lt;br \/&gt;Negotiate licensing and distribution contracts with new Developers, balancing Oberon Media’s needs and priorities with that of the Developer.&lt;br \/&gt;Serve as a “single point of contact” for all the Oberon Media related business needs of your assigned Developer Partners and their games.&lt;br \/&gt;Collaborate with the Publishing Department to identify closer partnership opportunities with your assigned Developer Partners that will provide compelling revenue potential and differentiation of our publishing portfolio as well as added value to the Developer.&lt;br \/&gt;Serve as internal “champion” for your Developers’ games to ensure successful widespread deployment to distribution, effective marketing, and other post-launch performance optimization and support.&lt;br \/&gt;Provide support to the Publishing Department though competitive research, sales analysis, and participation in developer relations outreach.&lt;br \/&gt;&lt;br \/&gt;Qualifications: &lt;br \/&gt;2-4 years game industry experience, PC casual game industry experience preferred, experience with mobile, handheld, and Xbox a plus.&lt;br \/&gt;Strong initiative, creativity, attention to detail and organizational skills required.&lt;br \/&gt;Excellent written and oral communication skills.&lt;br \/&gt;Strong negotiating and sales skills, with contract experience required.&lt;br \/&gt;Cross-cultural communication skills a plus. &lt;br \/&gt;Must be willing to travel.&lt;br \/&gt;A passion for top-quality game content required.&lt;br \/&gt;Excellent visual communication skills and usability design a plus.&lt;br \/&gt;High proficiency in Office applications, especially Excel, required.&lt;br \/&gt;Programming skills/knowledge a plus.&lt;br \/&gt;&lt;br \/&gt;Please respond to: &lt;a href=&quot;mailto:jo.wagner@oberon-media.com&quot;&gt;jo.wagner@oberon-media.com&lt;/a&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Developer Partnership Management</description>
			<pubDate>Tue, 25 May 2010 08:28:10 -0600</pubDate>
			<author>jowagner</author>
			<guid>http://www.nycgameindustry.com/jobs/show/911</guid>
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			<title>Social Game Designer (Freelance)</title>
			<link>http://www.nycgameindustry.com/jobs/show/907</link>
			<description>&lt;p&gt;Are you ready to be excited every morning for your day to begin?  Arkadium employees share the common trait of loving their jobs.  Why?  Because they are surrounded by the smartest, most talented and fun professionals in gaming.  At Arkadium we work hard and play hard and are looking for exceptional people to join us in our quest to become the most successful casual games company in the world.  &lt;br \/&gt;&lt;br \/&gt;Arkadium is seeking an outstanding Social Game Designer to do freelance work on an exciting new Facebook game. This person would be required to work 20 hours per week (minimum) in our NYC office for the duration of the project (initial launch through subsequent phases). Perform like a rock star and this could lead to a full-time employment opportunity.&lt;br \/&gt;&lt;br \/&gt;Our ideal candidate lives, breathes, and eats games. You wake up each morning and go to bed each night thinking about games. You have great game ideas in your sleep that you need to write down as soon as you wake up. You know how important it is to embed monetization into your game from the get-go. You know what a viral coefficient is and how to manipulate it. You understand the concept of  Minimum Viable Product and that analytic data is the new king of game design. You are passionate and dedicated.&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;Job Responsibilities&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Work 20+ hours per week in the office&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Run/participate in team brainstorms&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Write specs/game design documents that adhere to company goals&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Review daily builds/send feedback to the team&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Design/edit XML data/game variables&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Design game content and content strategy&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Define weekly updates (once project has launched)&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Define future phases (once project has launched)&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Define success metrics and identify important data to track&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Analyze analytic data and act on it&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Set viral coefficient, player retention, and monetization goals and implement strategies to improve them&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Bring great ideas&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Inspire the team&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;Other Responsibilities&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Own the game you work on&lt;br \/&gt;Not only will you be responsible for the quality and fun factor of the game you work on, you should want to have that responsibility. You will work directly with a team of producers, analytics experts, artists, programmers, audio directors, and QA engineers to make a fun, addictive, and profitable game that will satisfy Arkadium’s business goals. You will not hesitate to make your opinions heard and will accept nothing less than the best from the team.&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Be visionary&lt;br \/&gt;You will participate in weekly team meetings and have a talent for boiling many great ideas into clearly written, original game concepts. These ideas will range from the excellent to the revolutionary, all while adhering to budget, schedule and business goals. &lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Know your stuff&lt;br \/&gt;You should have a keen intuition as to how game design decisions will affect the player community, viral coefficient, player retention, and monetization of the game. You should be ready to quickly write hypotheses to maximize these factors, split test them, and act on the results.&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Be an excellent communicator&lt;br \/&gt;You should be an excellent verbal and written communicator. You will be frequently communicating with team members who speak English as a second language.&lt;br \/&gt;&lt;br \/&gt;Knowledge / Experience&lt;br \/&gt;Familiarity with all of the following:&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;3+ years as a game designer&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Online Gaming, Casual Games, Multiplayer Games, Social Gaming&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;XML&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Level editors&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;User-Generated Content&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;QA testing&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Agile Development (a plus)&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Project Management software&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Casual game industry&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Hardcore game industry&lt;br \/&gt;&lt;br \/&gt;Qualifications&lt;br \/&gt;&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;You are brutally honest and candid, but have tact&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;You will check your ego at the door&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;You are intelligent, a quick thinker, witty, someone to learn from&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;You are trusting, you don’t micro-manage, you know when to step in and when to let the team do its thing&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Fluency in Russian a huge plus, but not a requirement&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;How to Apply&lt;br \/&gt;If you are interested in this opportunity, please send an email to &lt;a href=&quot;mailto:jobs@arkadium.com&quot;&gt;jobs@arkadium.com&lt;/a&gt; with “Social Game Designer” as the subject with your resume and a cover letter attached. It is very important that your subject line is exact to avoid being caught in a spam filter. Also, please include links to games you’ve designed.&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Social Game Designer (Freelance)</description>
			<pubDate>Fri, 07 May 2010 07:17:04 -0600</pubDate>
			<author>Arkadium, Inc.</author>
			<guid>http://www.nycgameindustry.com/jobs/show/907</guid>
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			<title>PR Intern</title>
			<link>http://www.nycgameindustry.com/jobs/show/905</link>
			<description>&lt;p&gt;Are you interested in the business side of the videogame industry?&lt;br \/&gt;&lt;br \/&gt;TriplePoint, the leading public relations agency in the interactive entertainment industry, is looking for interns in our New York City office. Our clients include some of the largest publishers and developers in the industry as well as a variety of start-ups in emerging markets such as the iPhone.&lt;br \/&gt;&lt;br \/&gt;We’re seeking intelligent, organized and passionate individuals to join our outstanding team. As an intern at TriplePoint, you will help generate big ideas, hone your verbal and written communication skills, and learn how the public relations field works.&lt;br \/&gt;&lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * Must be interested in the videogame industry and well-versed in current trends&lt;br \/&gt;    * Fast learner and self-starter&lt;br \/&gt;    * Detail-oriented&lt;br \/&gt;    * Dedicated to completing projects&lt;br \/&gt;    * Outgoing, engaging and good with names and faces&lt;br \/&gt;    * Self-confident and respectful&lt;br \/&gt;    * Exemplary written and verbal communication skills&lt;br \/&gt;    * Able to work in a fast-paced environment&lt;br \/&gt;    * Forward thinking and creative&lt;br \/&gt;    * General computer and internet proficiency &lt;br \/&gt;&lt;br \/&gt;Our office is located in Manhattan and we are looking for candidates who are either currently enrolled or recent graduates. This position will last through Summer 2010.&lt;br \/&gt;&lt;br \/&gt;For more information please check out our website: &lt;a href=&quot;http://www.triplepointpr.com/&quot;&gt;www.triplepointpr.com&lt;/a&gt;&lt;br \/&gt;&lt;br \/&gt;If you are qualified and interested in this position, please send your resume and a cover letter to: &lt;a href=&quot;mailto:sam@triplepointpr.com&quot;&gt;sam@triplepointpr.com&lt;/a&gt;.&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: PR Intern</description>
			<pubDate>Mon, 03 May 2010 12:08:08 -0600</pubDate>
			<author>Samdalsimer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/905</guid>
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			<title>Lead Software Engineer/ Technical Architect for a Massive Social Game</title>
			<link>http://www.nycgameindustry.com/jobs/show/903</link>
			<description>&lt;p&gt;GUERILLAPPS is a Manhattan based, boutique, social-mobile developer. We are developing a massive social game for Facebook and are looking to add a Lead Software Engineer/ Technical Architect to a winning team.&lt;br \/&gt;&lt;br \/&gt;You will be joining the core team, and not only be in charge of designing the game architecture and scalability but also do the hiring for all technical positions and manage the dev team.&lt;br \/&gt;&lt;br \/&gt;This senior position is based in Manhattan and is a contract to hire with equity in the game project.&lt;br \/&gt;&lt;br \/&gt;The Lead Software Engineer's role is to assure the successful execution of the game. This person should have deep technology knowledge and be able to evaluate and identify appropriate technology platforms for the delivery of the game. &lt;br \/&gt;&lt;br \/&gt;You should be able to make technological assessments and evaluations on key points across systems and human capital planning.&lt;br \/&gt;&lt;br \/&gt;Required Skills:&lt;br \/&gt;&lt;br \/&gt;* 5+ years experience leading and managing a team of engineers&lt;br \/&gt;&lt;br \/&gt;* Experience in the consumer web or games space&lt;br \/&gt;&lt;br \/&gt;* Strong aptitude for determining the optimal way to use cutting edge technology in our market place&lt;br \/&gt;&lt;br \/&gt;* Supervise recruitment, training, retention, and organization of all development staff in accordance&lt;br \/&gt;with the company hiring process, personnel policies, and budget requirements&lt;br \/&gt;&lt;br \/&gt;* Build and manage a top caliber development team and oversee the development &amp;amp; project management&lt;br \/&gt;&lt;br \/&gt;* Collaborate with the executive team to assess and recommend technologies and support company organizational needs.&lt;br \/&gt;&lt;br \/&gt;* Deep technology understanding of LAMP, Flash, Unix, MySQL, Java &amp;amp; Smartfox&lt;br \/&gt;   &lt;br \/&gt;* We are looking for an enthusiastic, performance-driven self-starter and team player&lt;br \/&gt;   &lt;br \/&gt;* Previous start-up experience is a strong plus&lt;br \/&gt;   &lt;br \/&gt;* BA/BS degree – CS/EE/Engineering degree preferred&lt;br \/&gt;&lt;br \/&gt;email &lt;a href=&quot;mailto:Raviv@GUERILLAPPS.com&quot;&gt;Raviv@GUERILLAPPS.com&lt;/a&gt; with a cover letter and a resume&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Lead Software Engineer/ Technical Architect for a Massive Social Game</description>
			<pubDate>Sat, 17 Apr 2010 10:28:59 -0600</pubDate>
			<author>guerillapps</author>
			<guid>http://www.nycgameindustry.com/jobs/show/903</guid>
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			<title>GAME DESIGN COLLABORATOR: PART TIME WORK</title>
			<link>http://www.nycgameindustry.com/jobs/show/902</link>
			<description>&lt;p&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;span style=&quot;text-decoration:underline;&quot;&gt;&lt;strong&gt;NEW YORK BASED ARTIST SEEKING PART TIME GAME DESIGN COLLABORATORS&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br \/&gt;&lt;br \/&gt;New York based artist is seeking game designers to work collaboratively with him on developing and designing various games. Some games are further developed than others, and we are seeking help in all stages of the process, including drafting and refining concept, gameplay, target audience, requirements, schedule, staff and budget estimates, etc. &lt;br \/&gt;&lt;br \/&gt;Also seeking one individual specifically to administer games, making all arrangements for play testing sessions (including getting participants, administering surveys, etc.).&lt;br \/&gt;&lt;br \/&gt;Time commitment: 1-3 hours per session, 2-3 sessions per week at Midtown residential location.&lt;br \/&gt;Compensation based on experience.&lt;br \/&gt;&lt;br \/&gt;&lt;strong&gt;If interested, e-mail the following information to &lt;a href=&quot;mailto:mmre000@gmail.com&quot;&gt;mmre000@gmail.com&lt;/a&gt;&lt;br \/&gt;&lt;br \/&gt;     1) Education&lt;br \/&gt;     2) Relevant experience in game design and teaching&lt;br \/&gt;     3) Availability&lt;br \/&gt;     4) Phone number and name&lt;/strong&gt;&lt;br \/&gt;&lt;br \/&gt;Feel free to forward along to any appropriate contacts. &lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: GAME DESIGN COLLABORATOR: PART TIME WORK</description>
			<pubDate>Fri, 16 Apr 2010 12:55:50 -0600</pubDate>
			<author>mmre00</author>
			<guid>http://www.nycgameindustry.com/jobs/show/902</guid>
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			<title>GAME DESIGN TUTOR: PART TIME WORK</title>
			<link>http://www.nycgameindustry.com/jobs/show/901</link>
			<description>&lt;p&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;span style=&quot;text-decoration:underline;&quot;&gt;&lt;strong&gt;NEW YORK BASED ARTIST SEEKING PART TIME GAME DESIGN TUTOR&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br \/&gt;&lt;br \/&gt;After informally studying game design for a few months in the interest of integrating games into his artwork, the artist would like to study game design one-on-one with a game design professional. &lt;br \/&gt;&lt;br \/&gt;We would like someone who has not only studied or practiced game design, but has actually taught the subject before, and would be willing to put together a syllabus--with specific dates, readings, projects, assignments (even tests!)--to educate the artist in the various aspects of game design. &lt;br \/&gt;&lt;br \/&gt;Meetings will take place a few times a week in his midtown apartment. Artist has a fairly flexible schedule. Pay is commensurate with experience.&lt;br \/&gt;&lt;br \/&gt;&lt;strong&gt;If interested, e-mail the following information to &lt;a href=&quot;mailto:mmre000@gmail.com&quot;&gt;mmre000@gmail.com&lt;/a&gt;&lt;br \/&gt;&lt;br \/&gt;     1) Education&lt;br \/&gt;     2) Relevant experience in game design and teaching&lt;br \/&gt;     3) Availability&lt;br \/&gt;     4) Phone number and name&lt;/strong&gt;&lt;br \/&gt;&lt;br \/&gt;Feel free to forward along to any appropriate contacts. &lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: GAME DESIGN TUTOR: PART TIME WORK</description>
			<pubDate>Fri, 16 Apr 2010 12:49:05 -0600</pubDate>
			<author>mmre00</author>
			<guid>http://www.nycgameindustry.com/jobs/show/901</guid>
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			<title>Site Owner</title>
			<link>http://www.nycgameindustry.com/jobs/show/889</link>
			<description>&lt;p&gt;Arkadium -- the premier game solutions developer for the casual game and advergaming markets. The company’s growing archive of over 250 Flash-based and custom game solutions currently reaches millions of people through some of the most popular online destinations and corporate branded sites on the Internet. For more information visit: &lt;a href=&quot;http://www.arkadium.com/&quot;&gt;http://www.arkadium.com&lt;/a&gt;.&lt;br \/&gt;&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Reports to Chief Revenue Officer&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Lead producer for GreatDayGames.com and contributor to overall Arkadium direct to consumer products&lt;br \/&gt;o&amp;nbsp;&amp;nbsp;&amp;nbsp;Site Production &lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Write production specs &lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Create and manage production schedules &lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Use appropriate software to enter and track projects &lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Coordinate schedules with game development team, the design team, Q/A team, and others&lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Load and manage games, write and manage copy, create and manage promos&lt;br \/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Manage advertising placements&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Optimize user flow, usability, and experience taking into account usability principles and business objectives &lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Grow traffic&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Perform design and graphics work as needed&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Manage and analyze dashboard of key data related to GDG and premium products &lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Work with Game developers and designers to create and integrate games and features &lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Work with Marketing team analyze industry intelligence including competitive analysis and tracking &lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Contribute to strategy for social games&lt;br \/&gt;&lt;br \/&gt;  Skills/Experience Desired&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Experience managing or building web sites (personal or professional)&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Basic knowledge of technologies used to build web sites (Photoshop, Flash, html)&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Experience managing projects&lt;br \/&gt;•&amp;nbsp;&amp;nbsp;&amp;nbsp;Fluency with social media (Facebook, Twitter, etc…)&lt;br \/&gt;&lt;br \/&gt;Send cover letters and resumes to &lt;a href=&quot;mailto:jobs@arkadium.com&quot;&gt;jobs@arkadium.com&lt;/a&gt; &lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Site Owner</description>
			<pubDate>Thu, 01 Apr 2010 07:36:12 -0600</pubDate>
			<author>Arkadium, Inc.</author>
			<guid>http://www.nycgameindustry.com/jobs/show/889</guid>
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