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		<title>Job Offers on nycgameindustry.com</title>
		<link>http://www.nycgameindustry.com/jobs/</link>
		

		
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			<title>iPhone sports game</title>
			<link>http://www.nycgameindustry.com/jobs/show/855</link>
			<description>&lt;p&gt;to all interested creative individuals,&lt;br \/&gt;we are looking for a person, a group or a studio to develop iPhone sports game. It is the first of kind. There is no such game present.Potential for it is huge because it is a niche market globally. As reference point please use &lt;a href=&quot;http://www.x2football.com&quot;&gt;www.x2football.com&lt;/a&gt; or &lt;a href=&quot;http://www.realsoccer2010.com&quot;&gt;www.realsoccer2010.com&lt;/a&gt;, or any other successful team sports game. Our sport is unique and we have played it professionally and have lots of experience and contacts necessary to make it big.&lt;br \/&gt;Regards,&lt;br \/&gt;Vibor Cilic&lt;br \/&gt;President&lt;br \/&gt;Spaladium LLC&lt;br \/&gt;Please refer all inquiries to &lt;a href=&quot;mailto:viborcilic@gmail.com&quot;&gt;viborcilic@gmail.com&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: iPhone sports game</description>
			<pubDate>Fri, 05 Mar 2010 12:14:27 -0700</pubDate>
			<author>jebako78</author>
			<guid>http://www.nycgameindustry.com/jobs/show/855</guid>
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			<title>Art Intern</title>
			<link>http://www.nycgameindustry.com/jobs/show/854</link>
			<description>&lt;p&gt;***NOTE: ONLY CURRENTLY ENROLLED STUDENTS ARE APPLICABLE FOR THIS POSITION. IF YOU ARE NOT CURRENTLY ENROLLED OR HAVE RECENTLY GRADUATED PLEASE DO NOT APPLY.***&lt;br \/&gt;&lt;br \/&gt;Arkadium Inc, a leading casual game developer in NYC, is looking for an exceptional individual to join the team. The ideal candidate is a motivated, creative and dynamic person looking to gain industry experience as an intern.&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;Our ideal candidate:&lt;br \/&gt;• Has excellent communication skills&lt;br \/&gt;• Has fantastic organizational skills&lt;br \/&gt;• Is confident and fun&lt;br \/&gt;• Loves playing games&lt;br \/&gt;• Has experience working with basic computer software programs including MS Office (Word, Excel, PowerPoint)&lt;br \/&gt;• Is comfortable working with adobe programs, specifically Flash and Photoshop&lt;br \/&gt;• Knowledge of 3D programs a plus&lt;br \/&gt;• Has an understanding of the internet and related technologies (i.e., HTML and Flash).&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;Responsibilities&lt;br \/&gt;The Games Associate will have the following responsibilities:&lt;br \/&gt;&lt;br \/&gt;• Familiarize yourself with how an online casual game is created from start to finish.&lt;br \/&gt;• Gain a better knowledge and understanding of the Gaming Industry.&lt;br \/&gt;• Learn from professionals with years of experience within the industry.&lt;br \/&gt;• Increase your knowledge of any particular area of the industry of your choosing.&lt;br \/&gt;• Maintenance and management of project-specific art assets&lt;br \/&gt;• Quality/assurance testing of all new games&lt;br \/&gt;• Assist in the creation of art assets for games&lt;br \/&gt;• Miscellaneous and ad-hoc tasks are required&lt;br \/&gt;• Exposure to the various departments within an online gaming company.&lt;br \/&gt;&lt;br \/&gt;About the Company&lt;br \/&gt;&lt;br \/&gt;Quick Facts&lt;br \/&gt;• Year Founded: 2001&lt;br \/&gt;• Number of Full Time Employees: 83&lt;br \/&gt;• Office Locations: New York City, USA &amp;amp; Simferopol, Ukraine&lt;br \/&gt;• Founders: Jessica Rovello, Chairman and Kenny Rosenblatt, CEO&lt;br \/&gt;&lt;br \/&gt;Arkadium creates game software for consumer brands, ad agencies and online gamers. The company’s growing library of over 250 game engines are developed using Adobe Flash, do not require a download, operate on 99% of all computers and can be customized to meet a client’s specific needs. Arkadium’s games reach millions of people across all demographics through some of the most popular online destinations and corporate branded Web sites.&lt;br \/&gt;&lt;br \/&gt;The company’s distinction within the game software industry lies in its business model, which focuses on licensing its library of games, rather than creating games as &quot;works for hire.&quot; As a result Arkadium has over 300 Flash-based online games, online virtual worlds and numerous community game software systems that are its sole intellectual property.&lt;br \/&gt;&lt;br \/&gt;The position is a non-paid internship. This job is located in the Flatiron district of New York, NY.&lt;br \/&gt;&lt;br \/&gt;Send all cover letters and resumes to &lt;a href=&quot;mailto:jonalbert@arkadium.com&quot;&gt;jonalbert@arkadium.com&lt;/a&gt;&lt;br \/&gt;&lt;br \/&gt;Please note that we get a ton of resumes. We encourage you to be creative if you want your cover-letter to stick out.&lt;br \/&gt;&lt;br \/&gt;***NOTE: ONLY CURRENTLY ENROLLED STUDENTS ARE APPLICABLE FOR THIS POSITION. IF YOU ARE NOT CURRENTLY ENROLLED OR HAVE RECENTLY GRADUATED PLEASE DO NOT APPLY.*** &lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Art Intern</description>
			<pubDate>Mon, 01 Mar 2010 11:06:13 -0700</pubDate>
			<author>Arkadium</author>
			<guid>http://www.nycgameindustry.com/jobs/show/854</guid>
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			<title>Art Intern</title>
			<link>http://www.nycgameindustry.com/jobs/show/845</link>
			<description>&lt;p&gt;We're looking for art/design interns to help us develop and maintain content for Flash-based social network games. You can see our games Bumper Stars, What to Wear, Lucky Strike Lanes and Bananagrams on Facebook and MySpace. Responsibilities will include planning and designing user-experience, developing look and feel, creating illustrated game assets, optimizing assets, and deep collaboration with teammates. Every project is different and requires versatility and a desire to learn new techniques, tools and processes.&lt;br \/&gt;Most of our interns suffer brief culture shock because we treat them like professionals and expect them to make significant contributions to our projects. Expect to learn more than you have in any class or any other internship.&lt;br \/&gt;Skills/Qualifications:&lt;br \/&gt;&lt;br \/&gt;    * You MUST have experience with Photoshop and Flash. If do not have expertise in these programs please do not respond.&lt;br \/&gt;    * You should be, or aspire to be, a kick-ass visual designer.&lt;br \/&gt;    * You have an impeccable design sense, experience working with online media, and a strong interest in games are prerequisites.&lt;br \/&gt;    * Illustration skills aren’t necessary but they are a huge plus.&lt;br \/&gt;    * We’re seeking self-motivated candidates who are looking for a place to develop real-world experience as a visual designer.&lt;br \/&gt;&lt;br \/&gt;We use internships as a way to test out potential contractors or full-time employees. We pay a daily travel/meal stipend, or a day rate, based on experience level. Minimum number of hours per week is 24, in blocks of at least 4 hours at a time.&lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Art Intern</description>
			<pubDate>Tue, 23 Feb 2010 09:07:34 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/845</guid>
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			<title>Artist</title>
			<link>http://www.nycgameindustry.com/jobs/show/844</link>
			<description>&lt;p&gt;We're looking for an experienced designer to help us conceptualize and develop social network games. Our teams are small, communicative and require leadership from every person.&lt;br \/&gt; &lt;br \/&gt;In a nutshell, we are looking for a superstar who wants to create fun, intuitive, rock-solid, online applications that will be played by millions.&lt;br \/&gt; &lt;br \/&gt;You should love every aspect of creating compelling and functional interactive experiences. You want to hug every play tester who gets confused because he/she helped you get a little closer to an effective solution. You find the joy in creating schedules and production pipelines because they’ll help you design more effectively. You cheerfully consume feedback because it’s makes you a better designer. Your reckless, untamed designer’s spirit is made stronger by your incredible organization, appreciation for teamwork and awareness of the market. You are capable of taking the lead but you know that great ideas come from everyone.&lt;br \/&gt; &lt;br \/&gt;Responsibilities:&lt;br \/&gt;&lt;br \/&gt;    * Work with a Lead artist and other team members to create the best possible user experiences&lt;br \/&gt;    * Working to achieve the creative vision within time restraints and technical limitations&lt;br \/&gt;    * Develop and maintain art schedules&lt;br \/&gt;    * Effectively communicate production status and issues at the appropriate times&lt;br \/&gt;    * Must be proactive in pushing current technologies and identifying potential production issues&lt;br \/&gt;&lt;br \/&gt;Skills/Qualifications:&lt;br \/&gt;&lt;br \/&gt;    * Expertise with current industry standard art production tools including Photoshop, Flash MX, Illustrator, and Excel (yes, MS Excel)&lt;br \/&gt;    * Familiarity the 3d Studio Max and Maya&lt;br \/&gt;    * Leadership and organization skills&lt;br \/&gt;    * Ability to communicate and work with other disciplines&lt;br \/&gt;    * Capacity to take direction effectively&lt;br \/&gt;    * Ability to contribute to production both artistically and technically&lt;br \/&gt;    * An impeccable design sense, experience working with online media, and a strong interest in games and online community-building are prerequisites.&lt;br \/&gt;    * Passion for making and playing games&lt;br \/&gt;    * Strong art conceptual skills&lt;br \/&gt;&lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * 1 year minimum industry experience.&lt;br \/&gt;    * BFA or equivalent&lt;br \/&gt;    * Exposure to both 2D and 3D production lines&lt;br \/&gt;    * Experience with asset management tools a plus&lt;br \/&gt;    * Sense of humor a must&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;We’re seeking self-motivated candidates who are looking for a place to settle in and grow with us. Our office is relaxed and fun but we are all dedicated to producing the best games possible so we take our work, and play, seriously. You should also be willing to work with us at our office in Manhattan.&lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Artist</description>
			<pubDate>Tue, 23 Feb 2010 09:05:43 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/844</guid>
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			<title>Artist (Senior)</title>
			<link>http://www.nycgameindustry.com/jobs/show/843</link>
			<description>&lt;p&gt;We're looking for a very experienced designer to help us conceptualize and develop social network games. Our teams are small, communicative and require leadership from every person.&lt;br \/&gt; &lt;br \/&gt;In a nutshell, we are looking for a superstar who wants to create fun, intuitive, rock-solid, online applications that will be played by millions.&lt;br \/&gt; &lt;br \/&gt;You should love every aspect of creating compelling and functional interactive experiences. You want to hug every play tester who gets confused because he/she helped you get a little closer to an effective solution. You find the joy in creating schedules and production pipelines because they’ll help you design more effectively. You cheerfully consume feedback because it’s makes you a better designer. Your reckless, untamed designer’s spirit is made stronger by your incredible organization, appreciation for teamwork and awareness of the market. You are capable of taking the lead but you know that great ideas come from everyone.&lt;br \/&gt; &lt;br \/&gt;Responsibilities:&lt;br \/&gt;&lt;br \/&gt;    * Lead and mentor art team to create the best possible user experiences&lt;br \/&gt;    * Working to achieve the creative vision within time restraints and technical limitations&lt;br \/&gt;    * Develop and maintain art schedules&lt;br \/&gt;    * Effectively communicate production status and issues at the appropriate times&lt;br \/&gt;    * Must be proactive in pushing current technologies and identifying potential production issues&lt;br \/&gt;&lt;br \/&gt;Skills/Qualifications:&lt;br \/&gt;&lt;br \/&gt;    * Mastery of current industry standard art production tools including Photoshop, Flash MX, Illustrator, and Excel (yes, MS Excel)&lt;br \/&gt;    * Familiarity the 3d Studio Max and Maya&lt;br \/&gt;    * Leadership and organization skills&lt;br \/&gt;    * Ability to communicate and work with other disciplines&lt;br \/&gt;    * Capacity to take and give direction effectively&lt;br \/&gt;    * Ability to contribute to production both artistically and technically&lt;br \/&gt;    * An impeccable design sense, experience working with online media, and a strong interest in games and online community-building are prerequisites.&lt;br \/&gt;    * Passion for making and playing games&lt;br \/&gt;    * Strong art conceptual skills&lt;br \/&gt;&lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * 2-3 years minimum industry experience. Including at least one shipped title as a lead artist&lt;br \/&gt;    * BFA or equivalent&lt;br \/&gt;    * Exposure to both 2D and 3D production lines&lt;br \/&gt;    * Experience managing external contract artists a plus&lt;br \/&gt;    * Experience with asset management tools a plus&lt;br \/&gt;    * Sense of humor a must&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;We’re seeking self-motivated candidates who are looking for a place to settle in and grow with us. Our office is relaxed and fun but we are all dedicated to producing the best games possible so we take our work, and play, seriously. You should also be willing to work with us at our office in Manhattan.&lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Artist (Senior)</description>
			<pubDate>Tue, 23 Feb 2010 09:04:17 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/843</guid>
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			<title>Flash Game Programmer</title>
			<link>http://www.nycgameindustry.com/jobs/show/842</link>
			<description>&lt;p&gt;We’re seeking a flash programmer to help us develop new online games and game communities. We need someone who can execute quickly on prototypes and smaller projects, as well as plan and execute on large online applications that will include multiplayer games and community features. Want to create fun, intuitive, rock-solid, online games that will be played by millions? Then you’ve come to the right place.&lt;br \/&gt; &lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * 3+ years experience with Flash Actionscript (AS2 and AS3).&lt;br \/&gt;    * A rock-solid understanding of Object Oriented Programming practices.&lt;br \/&gt;    * Experience working with flash remoting technologies, particular AMFPHP.&lt;br \/&gt;    * Experience with PHP and Javascript is a plus.&lt;br \/&gt;    * Experience with Drupal is a plus.&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;We need someone who can not only plan, but can communicate clearly with both designers and other coders. We believe that a great programmer is someone who excels at defining problems, as well as solving them.&lt;br \/&gt; &lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Flash Game Programmer</description>
			<pubDate>Tue, 23 Feb 2010 09:02:50 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/842</guid>
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			<title>Flash Game Programmer (Senior)</title>
			<link>http://www.nycgameindustry.com/jobs/show/841</link>
			<description>&lt;p&gt;We’re seeking an experienced flash programmer to help us develop new online games and game communities. We need someone who can execute quickly on prototypes and smaller projects, as well as plan and execute on large online applications that will include multiplayer games and community features. Want to create fun, intuitive, rock-solid, online games that will be played by millions? Then you’ve come to the right place.&lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * 3+ years experience with Flash Actionscript (AS2 and AS3).&lt;br \/&gt;    * A rock-solid understanding of Object Oriented Programming practices.&lt;br \/&gt;    * Experience working with flash remoting technologies, particular AMFPHP.&lt;br \/&gt;    * Experience with PHP and Javascript is a plus.&lt;br \/&gt;    * Experience with Drupal is a plus.&lt;br \/&gt;&lt;br \/&gt;We need someone who can not only plan, but can communicate clearly with both designers and other coders. We believe that a great programmer is someone who excels at defining problems, as well as solving them.&lt;br \/&gt; &lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Flash Game Programmer (Senior)</description>
			<pubDate>Tue, 23 Feb 2010 08:59:45 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/841</guid>
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			<title>Game Designer</title>
			<link>http://www.nycgameindustry.com/jobs/show/840</link>
			<description>&lt;p&gt;Large Animal is looking for an experienced, innovative Game Designer to join our team! We're looking for people who are excited about creating the best social games available. Qualified candidates will have experience on console and/or PC games and are fluent in game design practices and overall game development. This person will work on multiple titles throughout their lifecycle, from concept to live development. We are committed to developing high quality casual and multi player games.&lt;br \/&gt; &lt;br \/&gt; &lt;br \/&gt;What we're looking for someone with:&lt;br \/&gt;&lt;br \/&gt;    * 5 years of design experience in the gaming Industry&lt;br \/&gt;    * At least two shipped games under their belt&lt;br \/&gt;    * A thorough knowledge of game mechanics across a variety of genres&lt;br \/&gt;    * Expertise with math and formulas in a game environment&lt;br \/&gt;    * An ability to design a game from beginning to end&lt;br \/&gt;    * In-depth knowledge of casual or multiplayer/online games&lt;br \/&gt;    * Experience or knowledge of traditional board game, card game, or dice game design&lt;br \/&gt;    * Strong knowledge of game balancing and pacing&lt;br \/&gt;    * A high level of comfort and skill with Excel/spreadsheets&lt;br \/&gt;    * Familiarity with user experience/community management&lt;br \/&gt;    * The personality to handle responsibility, collaborate and excel in small team environment&lt;br \/&gt;    * Exceptional verbal and written communication; ability to sell production staff on a vision&lt;br \/&gt;    * The desire and aptitude to adapt quickly to a rapidly changing, fast-paced creative environment&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;What you'll do:&lt;br \/&gt;&lt;br \/&gt;    *  Pitch new ideas to the team&lt;br \/&gt;    * Tune and model complex systems using Excel&lt;br \/&gt;    *  Write copy and narrative elements of games&lt;br \/&gt;    *  Analyze user feedback and metrics, and adjust game designs accordingly&lt;br \/&gt;    * Work with developers and artists to oversee the implementation of new features and systems&lt;br \/&gt;    * Stay abreast of game design literature and best practices and evangelize those within the company&lt;br \/&gt;    * Contribute to the strategic planning and design for new gaming projects&lt;br \/&gt;    * Work with the production team throughout the development &amp;amp; lifecycle of a game&lt;br \/&gt;    * Observe &amp;amp; analyze user testing, and recommend design solutions&lt;br \/&gt;    * Understand and contribute to the company's vision and goals&lt;br \/&gt;    * Work with other team members to accomplish launch and marketing efforts&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Game Designer</description>
			<pubDate>Tue, 23 Feb 2010 08:57:17 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/840</guid>
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			<title>Game Designer (Intern)</title>
			<link>http://www.nycgameindustry.com/jobs/show/839</link>
			<description>&lt;p&gt;Large Animal is looking for an eager, innovative Game Design intern  to join our team! We're looking for people who are excited about creating the best social games available. Qualified candidates will have experience on console and/or PC games and are fluent in game design practices and overall game development. This person will work on multiple titles throughout their lifecycle, from concept to live development. We are committed to developing high quality casual and multi player games.&lt;br \/&gt; &lt;br \/&gt; &lt;br \/&gt;What we're looking for someone with:&lt;br \/&gt;&lt;br \/&gt;    * A knowledge of game mechanics across a variety of genres&lt;br \/&gt;    * Familiarity with math and formulas in a game environment&lt;br \/&gt;    * An ability to design a game from beginning to end&lt;br \/&gt;    * A knowledge of casual or multiplayer/online games&lt;br \/&gt;    * Knowledge of traditional board game, card game, or dice game design&lt;br \/&gt;    * Knowledge of game balancing and pacing&lt;br \/&gt;    * A level of comfort and skill with Excel/spreadsheets&lt;br \/&gt;    * Familiarity with user experience/community management&lt;br \/&gt;    * The personality to handle responsibility, collaborate and excel in small team environment&lt;br \/&gt;    * Exceptional verbal and written communication; ability to sell production staff on a vision&lt;br \/&gt;    * The desire and aptitude to adapt quickly to a rapidly changing, fast-paced creative environment&lt;br \/&gt;&lt;br \/&gt; &lt;br \/&gt;What you'll do:&lt;br \/&gt;&lt;br \/&gt;    * Pitch new ideas to the team&lt;br \/&gt;    * Tune and model complex systems using Excel&lt;br \/&gt;    *  Write copy and narrative elements of games&lt;br \/&gt;    *  Analyze user feedback and metrics, and adjust game designs accordingly&lt;br \/&gt;    * Work with developers and artists to oversee the implementation of new features and systems&lt;br \/&gt;    * Stay abreast of game design literature and best practices and evangelize those within the company&lt;br \/&gt;    * Contribute to the strategic planning and design for new gaming projects&lt;br \/&gt;    * Work with the production team throughout the development &amp;amp; lifecycle of a game&lt;br \/&gt;    * Observe &amp;amp; analyze user testing, and recommend design solutions&lt;br \/&gt;    * Understand and contribute to the company's vision and goals&lt;br \/&gt;    * Work with other team members to accomplish launch and marketing efforts&lt;br \/&gt;&lt;br \/&gt;***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Game Designer (Intern)</description>
			<pubDate>Tue, 23 Feb 2010 08:55:17 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/839</guid>
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			<title>Producer</title>
			<link>http://www.nycgameindustry.com/jobs/show/838</link>
			<description>&lt;p&gt;Large Animal Games is in search of a Game Producer to manage the design and development of high quality, innovative, online and downloadable games for the casual market. The right candidate will possess a knack for creating fun, amazing powers of organization, phenomenal attention to detail, an even temper, and a passion for games of all sorts.&lt;br \/&gt;You will be responsible for helping an incredibly dedicated team of programmers, artists, and testers to create fun, high quality games that will be played by millions. Your duties will include; budgeting projects, identifying the appropriate internal/external development resources, managing the QA process, and preparing the product to be released to the general public. You will work closely with our crack team of programmers, artists, sound designers, and testers, as well as members of the executive team.&lt;br \/&gt;Responsibilities:&lt;br \/&gt;&lt;br \/&gt;    * Create and/or review game concepts and designs and provide direction with respect to all aspects of production, including game play, UI, client/server considerations, performance, difficulty level, and file size constraints&lt;br \/&gt;    * Manage projects from product conception and design through development and launch for downloadable and online games&lt;br \/&gt;    * Identify resources and negotiate contracts with programmers, artists, sound designers, and testers to develop the games&lt;br \/&gt;    * Manage production schedules to ensure agreed upon milestones are delivered on time, design documents are kept current, and budgets are maintained&lt;br \/&gt;    * Develop post launch materials, including product descriptions, screen shots, banner ads, FAQs, and dedicated web pages&lt;br \/&gt;    * Manage distribution of games on other web sites taking into account different art, installer, and wrapper requirements&lt;br \/&gt;    * Maintain ongoing updates and releases of existing products&lt;br \/&gt;    * Evangelize game with internal staff and external partners&lt;br \/&gt;    * Build strong relationships with industry licensors and distribution partners&lt;br \/&gt;    * Lead post-launch efforts to bring products to multiple platforms such as mobile, international, and retail&lt;br \/&gt;    * Understand and contribute to overall company goals, as well as sales and marketing requirements&lt;br \/&gt;&lt;br \/&gt;Requirements:&lt;br \/&gt;&lt;br \/&gt;    * Strong understanding of Game Mechanics and Dynamics&lt;br \/&gt;    * Experience in game design&lt;br \/&gt;    * Ability to manage effectively across organization including onsite staff, remote employees, contractors, and international development resources&lt;br \/&gt;    * Exceptional written and verbal communication skills&lt;br \/&gt;    * Outstanding organizational and project management skills including scheduling, budgeting, and keeping projects on track&lt;br \/&gt;    * Super-human attention to detail&lt;br \/&gt;    * Strong understanding of how to manage across different disciplines with differing goals and aggressive deadlines&lt;br \/&gt;    * An entrepreneurial thinker, who can think big and focus on the details at the same time&lt;br \/&gt;    * Ability to work effectively in both individual and team settings&lt;br \/&gt;    * Proficient in Photoshop, Illustrator and/or other drawing software&lt;br \/&gt;    * Prior experience in producing games, preferably downloadable online games&lt;br \/&gt;    * Strong technical knowledge to evaluate feasibility of design documents and tradeoffs when considering implementation plans&lt;br \/&gt;    * Minimum 4-year college degree (graduate work a plus)&lt;br \/&gt;    * Demonstrated success in management of creative endeavors&lt;br \/&gt;    * Passionate and enthusiastic about 2D and 3D video games in a wide variety of genres&lt;br \/&gt;    * A desire to work with other creative people who love what they do&lt;br \/&gt;&lt;br \/&gt;&lt;br \/&gt; ***How to Apply***&lt;br \/&gt;Visit our website at &lt;a href=&quot;http://www.largeanimal.com/jobs&quot;&gt;http://www.largeanimal.com/jobs&lt;/a&gt;. You will see a list of positions. After clicking on the appropriate opening, you will be taken to a page to submit your resume as well as other info. (Please complete all fields, as applications missing info will not be considered.)&lt;br \/&gt;&lt;br \/&gt;*** No calls about this position, please. *** All resumes must be submitted through our site. Candidates considered for an interview will be contacted.&lt;br \/&gt;&lt;br \/&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Posted to: Producer</description>
			<pubDate>Tue, 23 Feb 2010 08:53:02 -0700</pubDate>
			<author>AndreaMeyer</author>
			<guid>http://www.nycgameindustry.com/jobs/show/838</guid>
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