Working across a diverse community of players, the Institute of Play leverages games and play as critical contexts for learning, innovation, and change in the 21st century. We bring non-traditional audiences into innovative spaces of production and learning through partnerships with the game industry, academia, government, science, technology, and the arts.
Our goals are to:
Embrace game design as an agent of provocation, education, and change
Build new domains of knowledge connected to gaming, digital media and learning
Develop innovative curricula around gaming literacies and other 21st century skills
Create experiences bridging digital and non-digital learning environments
Foster new models of collaboration between students, educators, and professional game designers
Provide a space for the experimentation and exchange of ideas across creative, technology, and education sectors
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