Game Audio is well represented via ten sessions over four days at the Audio Engineering Society New York 2009 Conference this weekend at the Javits Center in Manhattan.
New York City locals Steve Horowitz, Stephen Harwood, Sam Howard-Spink, Tom Salta, and Mike Worth take center stage during the first session, taking place on Friday, October 9, 9:00 am — 11:30 am, titled "Education in Game Audio in Three Parts". This session also includes appearances by Game Audio Network Guild president Paul Lipson, Steve Martz of THX Ltd., Alexander Brandon of Heatwave Interactive, and Michael Sweet of the Berklee College of Music.
NYC area-based Dave Fraser of Heavy Melody Music will be a panelist for session G2 - "Leveling Up Game Audio Implementations", later in the day on Friday.
Tom Salta is also presenting session G3 - "The Art and Business of Game Music" on Saturday afternoon.
All 10 AES New York 2009 Game Audio Sessions:
Session G1 Education in Game Audio in Three Parts
Session G2 Leveling Up Game Audio Implementations
Session G3 The Art and Business of Game Music
Session G4 Portable Surround Sound by Headphones—Main Research and Suitable Practice
Session G5 Sounds from the Third Dimension! 3-D Simulation Techniques in Game Development
Session G6 Implementing Sound and Music for Games Using the Unreal 3 Engine
Session G7 VO for Videogames: Process and Pipeline
Session G8 Interactive Speech for Games
Session G9 Interactive Music Techniques for Games
Session G10 Techniques of Audio Localization for Games
For a complete schedule of game audio sessions at the conference, as well as links to register,
follow the link to: http://www.aes.org/events/127/gameaudio/.
News
Features
Events
Companies
Schools
Jobs
Profiles
Forums





Digg
LinkedIn
del.icio.us
Facebook
Technorati
Reddit
Google
..png)
About
Terms of Use
Privacy Policy
Copyright
register
Previous
: Arkadium Brings Free Workshops To Local DevelopersNext
: Game Audio Network Guild "NYC G.A.N.G. Hang" After AES