A new postmortem over on Gamasutra covers the creative process behind Freeverse's licensed Top Gun iPhone game and explains how staying true to the source material allowed the team to deliver a better game.
Top Gun for the iPhone is reminiscent of games like Afterburner and is based on the 1986 Tom Cruise vehicle of the same name. Throughout the article Freeverse programmer and designer Justin Ficarrotta talks us through the creative process of developing Top Gun and why securing the rights to use Kenny Loggins' Danger Zone in the actual game was a smart move.
“Paramount got us the rights to cover Danger Zone and even recorded a cover for us. And shallow as that may sound, this alone can be the difference between people giving Top Gun a look or not giving it a rat's ass at all. I'm dead serious. Look up reviews of every Top Gun game ever made and every one of them mentions its lack of the song. Some reviews even list it as one of the overall "cons" at the summary of the review.”
A great read and a very insightful look into Freeverse's development process. Be sure to check out the rest of the postmortem in its entirety: Postmortem: Freeverse's Top Gun For iPhone

i'm not surprised in the least. giving it the original song makes it "authentic". giving it a soundtrack that is close but not actually the real song makes it seem like a knockoff, regardless of how much fun the game itself actually is.
like if you got a "rolox" watch. even if it works better than a rolex, its just not worth as much ;p
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